Of course, … Believed to have disappeared forever, it reappears in the year 3000, and the many expeditions sent to retrieve the space station vanished without explanation. *** Space Station: Silicon Valley - The Guide *** Author: marshmallow E-mail Address: [email protected] Version 3.0 Space Station: Silicon Valley is another psychotic gem from our European pals over at DMA Design. Versions: See the alternative version of this game. This free Nintendo 64 game is the United States of America region version for the USA. [22] For the PlayStation version of the game, in which the original music is replaced, John Szczepaniak of Hardcore Gaming 101 said that it "sucks", writing that "the elevator style music is made even more obnoxious, and some of the really good tunes ... have been replaced with awful generic heavy metal". Development began using the then-new DirectX libraries, following the release of Windows 95. Silicon Valley, an experimental robot space station, vanishes on its maiden voyage and reappears 1000 years later. In the far off year of 2001, Space Station Silicon Valley was launched into orbit. Evo sets out to fix the control station, which is on a collision course with Earth. [13] Baglow found that creating the music on a cartridge instead of a CD prompted the team to discover new techniques of working within the boundaries of the former, stating that "people who are doing music for CD-based systems get very, very lazy". For Space Station Silicon Valley on the Nintendo 64, GameFAQs has 2 guides and walkthroughs, 9 cheat codes and secrets, 18 reviews, 12 critic reviews, 1 save game, and 11 user screenshots. It was originally released for the Nintendo 64 in October 1998. [1], Space Station Silicon Valley was well received by critics. Players traverse several different environments to advance through the game. Take your favorite fandoms with you and never miss a beat. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. In the year 2001 Earth builds the largest, most expensive, luxurious and dangerous space station ever. [21] Jon Storm of Game Informer called the graphics "lame", criticising the lack of detail in the environments and characters. [5] In a retrospective feature, Craig Owens of Nintendo Gamer wrote that the game's "chunky, angular" art style conveys the "experimental, unpredictable tone". This makes the player's coordinates appear at the top right corner, as well as a version number. Despite this, Evo is unable to stop the space station from spinning out of control; it collides with Earth, landing in New York Harbor. Space Station Silicon Valley was the product of countless great ideas, all respectably executed and rarely seen since. It won numerous awards, including Game of the Month and Most Innovative Game from IGN. [10] Each level also contains a hidden objective, such as collecting a souvenir or making an animal perform a certain act; as players complete the hidden objectives, they are rewarded with a gold trophy, and collecting all trophies unlocks a bonus level. [11] The original concept for the game was that players would eat robots and become increasingly larger, retrospectively described by creative director lead artist Jamie Bryan as being similar to Cubivore: Survival of the Fittest (2002). Don't worry, this ain't Event Horizon! Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. The first thing I've noticed about the game is that there's an inflatable spaceship on the title screen, not a space station, and I don't appreciate this blatant attempt to mislead me. [9], In the year 2001, the space station Silicon Valley was launched, housing numerous animals. Dan assigns missions to players, occasionally commenting on their performance. [3][4] In order to survive, players attack animals, which disables them and allows players to assume control of their bodies. Camel, Armed Desert Fox, Vulture, Cannon Camel, Desert Fox, Scorpion, Boxing Kangaroo, Pogo Kangaroo. Its name: Silicon Valley. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. [7] Lauren Fielder of GameSpot felt that the game's puzzles were very simple to decipher, but noted that the game accomplishes its goal of entertaining and amusing players. Dan Danger, Earth's bravest (and most affordable) hero investigates and finds...a weird-but-kinda-fun puzzle/strategy game. It was a comical game set in the future, following the adventures of Dan Danger and Evo, Heroes for Hire. Use the HTML below. Huge orbiting Space Stations were created to house the fabulously expensive new technology needed to produce Robots. Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. Title: Space Station Silicon Valley (Video Game 1998) 7.7 /10. Seven minutes after its launch, it vanished. [11] It was named IGN's Game of the Month for October 1998,[25] and in February 1999 it won Most Innovative Game from IGN, who praised it for capturing "old-school" gameplay mechanics. [14] The objective of the team was to create a game where players were encouraged to try new things to see the outcome. There are many animals in the game, divided in the section of where they live: Dog, Sheep, Racing Mouse, Racing Dog, Springy Thingy, Racing Fox, Ram, Fox, Bear, Rat, Spring Ram, King Rat, Flying Dog, and Rocket Fox. Want to share IMDb's rating on your own site? If you like this Space Station Silicon Valley, we request you to give suitable ratings. Happy Gaming! Space Station Silicon Valley is an online N64 game that you can play at Emulator Online. The game was developed by a Scottish studio once known as DMA Design, which was then acquired by Rockstar, and is now known as Rockstar North.The game was critically acclaimed, acheiving praise from many. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. [2] During the game, players control Evo—a robot who is reduced to a crawling microchip during a ship crash, and is losing energy at a steady rate without protection. [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. It was built in 2001 and 7 minutes after being launched it vanished… [14] The team attributed the poor commercial performance to the game's simultaneous launch with The Legend of Zelda: Ocarina of Time, which was Nintendo's marketing focus at the time. [20] Praise was particularly directed at the game's intuitive mechanics,[7][16] innovative level design,[21][22] and comical concepts. This diversity was achieved using the development tools, which allowed various members of the team to experiment in creating designs. Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even in 3D! Metacritic ranks the game within the top 10 Nintendo 64 games released in 1998. [5], Game Revolution wrote that the game has "some of the best sound yet" for a Nintendo 64 game, praising the variety of the musical tracks. [13] He explained that the audio was designed to fit with the "cheesy, slightly twisted B-movies animation kind of feel". Space Station Silicon Valley is a quirky 1998 Nintendo 64 Platform Game from DMA Design... better known these days as Rockstar North. [24], Electronic Gaming Monthly presented Space Station Silicon Valley the Silver Editor's Choice Award. There doesn't seem to be any other functions. Space Station Silicon Valley is a platformer for the Nintendo 64 released October 1, 1998 in the US. It has been played 1,519 times so far and was posted on September 25, 2017. [11], The game's humour and style were shaped by hardware limitations; when the hardware rendered the character models in soft focus, the team noted that they resembled Plasticine models, and continued to create the game with a look and style akin to Wallace and Gromit. Genre: Platform, Puzzle. The PlayStation version claims that it's called Evo's Space Adventures but I think it's lying. A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. Players control Evo, a robot reduced to a crawling microchipafter a ship crash, and are tasked with taking control of animals to solv… [5], A reviewer for Next Generation named the level design "superb", praising the variety and open-ended approach of the levels. All three games were planned to be released on Microsoft Windows, PlayStation and Sega Saturn, as they were the most popular platforms at the time. [13], While similar body-swapping games already existed, such as Paradroid (1985), they had little influence on the development of Space Station Silicon Valley. The size of this Space Station Silicon Valley Emulator/ROM is just 5.8MB only and around 1857 people already downloaded and played it. Space Station Silicon Valley 21st Oct, 1998 DMA Design. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. [11] The team ensured that each level felt distinct, while maintaining a coherent style. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Space Station Silicon Valley ISO file is available in the USA version at our library. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. Space Station Silicon Valley appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. Gone. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel. Completely. The levels were designed and edited using Silicon Graphics computers, which were transferred directly to the Nintendo 64 development boards. Get the best deals on Space Station: Silicon Valley Video Games and expand your gaming library with the largest online selection at eBay.com. Review aggregator Metacritic calculated an average score of 83 out of 100 based on 10 reviews, for the Nintendo 64 version. Utterly. Platforms: PlayStation, Game Boy Color, Nintendo 64. The acclaim from those who experienced it was undeniable, equally undeniable would be the shameful media neglect it received. Space Station Silicon Valley Wiki is a FANDOM Games Community. ! Space Station Silicon Valley is a Nintendo 64 emulator game that you can download to havev fun with your friends. A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. The robotic animals escape and flee around New York City, and Evo sets out to terminate them before they terrorise the planet. The game's distinct British humour was also used to distinguish it from other games. [11] Following Take-Two Interactive's acquisition of BMG Interactive in March 1998,[12] Take-Two acquired the publishing rights to the game,[13] and the team instead changed focus to develop the game for the Nintendo 64, upon discovering that Windows was incapable of processing the models and environments intended for use. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. [4], During the game, players are frequently accompanied by the voice of Dan Danger, a human who is trapped in the destroyed spaceship. [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. Space Station Silicon Valley file size - 6.1MB is absolutely safe because was tested by virustotal.com. About. Space Station Silicon Valley is a platform game that is viewed from a third-person perspective. [21][22] The game was also applauded for the originality of its concept; IGN's Matt Casamassina called Space Station Silicon Valley "maybe the most original game to hit Nintendo 64",[16] and Next Generation named it "one of the very best Nintendo 64 has to offer". The game began development in September 1995, as part of a publishing deal with BMG Interactive. Players control Evo, a robot reduced to a crawling microchip after a ship crash, and are tasked with taking control of animals to solve puzzles and defeat enemies. Developed by Tarantula Studios, which would later be absorbed into the enormous Rockstar Games portfolio of developers, SpaceStation Silicon Valley on GBC is a fantastic retro-styled remake of the original, or rather “demake”. [6] Andrew Reiner of Game Informer found the game "monotonous", and the missions to be "immensely boring". [16] Baglow attributed the lengthy development cycle to the scale of the game, stating that "it's got to be fun". You may also know them from such titles as Grand Theft Auto, Lemmings, and Body Harvest. [11], The game was developed with little interference from upper management; programmer Obbe Vermeij said that "only after 18 months was there a push to get everything together into a finished game". Or Space Station: Silicon Valley, as it's written in the manual. Unless Dan and Evo can stop it, all will surely perish. [23] Game Revolution disliked the inability to save the game mid-level, but otherwise appreciated the variety of the levels,[7] while a reviewer for Game Informer found the levels to be "fairly small". Levels are suddivided in four regions: Europe, Ice, Jungle and Desert. [2] The environments are unlocked as players progress through the game. [7] IGN's Casamassina found the music "very well executed" and "very entertaining", likening it to "'futuristic space pop' and elevator-like tunes", and named the sound effects "equally satisfying". Similarly, the game's music was created to resemble B movies. [21] Dan Hsu of Electronic Gaming Monthly echoed similar remarks, applauding the game's preparation for contingencies,[22] and Daily Radar's Max Everingham described the levels as "innovative". [11] Manual text writer Brian Baglow said that the game's music provided freedom to the team, as it "doesn't necessarily have to fit the action on the screen". [5] Each animal possesses different characteristics, including survival rate and special attacks,[6] and uses different abilities; for example, large animals such as bears are able to destroy ice blocks, which other animals are incapable of doing. Upon arriving at the control room, Evo confronts the Evil Brain, who is fascinated by Evo's abilities and wants to keep him to complete the collection of robotic animals. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. [10], Space Station Silicon Valley began development in September 1995, as part of a three-game publishing deal between developer DMA Design and BMG Interactive, the other games being Grand Theft Auto (1997) and Tanktics (1999). Space Station: Silicon Valley was a game published by Take 2 Interactive for the N64. [1], IGN's Casamassina found that the game "lacks the graphic finesse of a title like Banjo-Kazooie", but praised it nonetheless,[16] while GameSpot's Lauren Fielder called the graphics "nothing special". [16] Conversely, Electronic Gaming Monthly's Hsu found the music "ultra-annoying". [7] The game is set on a space station—the titular Silicon Valley,[3] which consists of four environments: Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Following this, the duo of Dan Danger and Evo were sent to investigate;[3] they discover that the animal cargo has evolved and merged with the station's technology, resulting in animals such as an electronically-powered fox with motorised wheels, and a steam-powered hippopotamus. https://sssv.fandom.com/wiki/Space_Station_Silicon_Valley?oldid=4282. [7] Next Generation felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional frame rate slowdown, but appreciated the "cute" and simplistic design. The station has since then mysteriously reappeared and it's bound on a collision course with Earth. It was originally released for the Nintendo 64 in October 1998. [11] The game was presented with "distinctive 'British' humour" to distinguish it from other games; lead programmer Leslie Benzies and artist Aaron Garbut often presented the team with other Nintendo 64 games, such as Super Mario 64 (1996), to identify the differences. [26] In January 2007, IGN placed the game fifth on a list of "Underrated and Underappreciated Games",[27] and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. Space Station Silicon Valley N64 Alternate intro: Hold A or B and turn on the N64 to view two different introduction sequences after the DMV man appears. Release dates for Space Station Silicon Valley (PlayStation) database containing game description & game shots, cover art, credits, groups, press, forums, reviews and more. [28] Despite its critical success, the game failed to match expected sales,[11] and was unable to earn enough money to warrant a sequel. The only problem: precisely seven minutes after launching, the space station mysteriously vanishes. Space Station Silicon Valley is a single title from the many arcade games, action games and platform games that we offer for this console. Share this Rating. It was initially released for the Nintendo 64 , and later in a version for the Game Boy Color . [21] A reviewer from Game Revolution noted that the game "keeps the emphasis on gameplay", particularly appreciating the attention to detail, however noted inconveniences in the camera. A self-sufficient space station by the name of Silicon Valley was launched with everything on board to make miniature-evolution possible. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. The Evil Brain threatens to destroy the Earth, but is quickly defeated by Evo. The team found the Nintendo 64 to be more advanced than previous hardware; programmer Grant Salvona described the development kits as "the most powerful hardware available in the building". Elephant, Tortoise Tank, Hyena, Piranha, Hippo, Parrot, Racing Tortoise, Gorilla, Lion, Hyena Biker, and Chameleon. [7] Some animals are also unable to survive in certain unfamiliar environments, forcing players to enter the body of another. Its purpose: to research artificial life and robotic evolution. The flagship station was named ‘Silicon Valley’. [13] A Game Boy Color version of the game—a 2D remake of the original version—was released in Europe in late 1999;[17] IGN's Tim Jones was critical of the port, criticising the gameplay and level design. [6] Game Revolution praised the graphics, particularly applauding the smooth textures and vibrant colour palette, as well as the detail of the character movement. Penguin, Husky, Rabbit, Heli-Rabbit, Walrus, Cool Cod, Polar Tank, Ski-Husky, Seagull, Polar Bear, and King Penguin. Casamassina of IGN called it "nearly flawless",[16] while Next Generation named it "a satisfying challenge". An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. Share. Yes, the very same Rockstar Games that would come to be associated with mature franchises such as the Grand Theft Auto series. [11] Unlike those games, Space Station Silicon Valley does not take place in an open world; "they're a bugger to make," explained creative director Gary Penn. It seems that Space Station Silicon Valley, an experimental eco-system supporting artificial life launched into orbit in the year 2001, has disappeared. It was originally released for the Nintendo 64 in October 1998. [11], "Space Statio Silicon Valley – Nintendo 64 – Review", "Retrospective: Space Station Silicon Valley", "Unusual Evolution – Developing Space Station Silicon Valley", "Test du jeu Evos Space Adventures sur PS1", "Space Station Silicon Valley Critic Reviews for Nintendo 64", "Top 10 Tuesday: Underrated and Underappreciated Games", https://en.wikipedia.org/w/index.php?title=Space_Station_Silicon_Valley&oldid=994046916, Video games developed in the United Kingdom, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 13 December 2020, at 21:04. [11] Space Station Silicon Valley entered beta in August 1998,[13] and was first released for Nintendo 64 on 21 October 1998. Developed by DMA Design and published by Take-Two Interactive for the Nintendo 64 on October 21st, 1998 Composed by Stuart Ross 0:00:00 1. Overview. Space Station: Silicon Valley 390 Power Cells revealed -- v1.0 by Mark Goetz (mgoetz@eclipse.net) Welcome to Space Station:Silicon Valley, the whacked-out adventure/puzzle game for the N64 by Take-2 and DMA-Design. When this deal fell through, the development team turned their focus to the Nintendo 64, which allowed for a more advanced environment and model processing. Add To. Absolutely. Fast & Free shipping on many items! [15] Another early idea was for the in-game animals to consist of different parts, and destroying one animal would allow players to swap some features with their existing body; this was quickly discarded, as the team realised it would require extensive testing. [18] The game was also ported to the PlayStation by Runecraft in June 2000, under the title Evo's Space Adventures,[1] although the original development team had little input besides providing the models, codes and textures;[11] a review by JeuxVideo.com criticised the port's poor gameplay and graphics,[19] and it has elsewhere been described as "one of the laziest ports in the history of video games". [21], Critics lauded the gameplay. The team were instead influenced by other games in development at DMA, including Grand Theft Auto and Body Harvest (1998). The Space Station Silicon Valley, created by Professor Cheese, is lost in the space and its creator is believed dead, so the "Heroes For Hire" Dan Danger and the robot Evo are sent to find it and save the world from the rebelling animals inside the station. [8] The animals are used to solve puzzles and defeat enemies in each level, collecting Evo's power cells to maintain energy. 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